pub struct Texture { /* private fields */ }
Expand description
A persistent reference to a GPU texture.
TODO(JP): The way this works is a bit inconsistent with other draw tree structures, like
View
, Area
, and so on. These never get reused. It might be nicer to allocate these
dynamically and clean them up if they don’t get used in a draw tree.
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T, U> Into<U> for T where
U: From<T>,
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.
impl<V, T> VZip<V> for T where
V: MultiLane<T>,