pub struct Texture { /* private fields */ }
Expand description
A persistent reference to a GPU texture.
TODO(JP): The way this works is a bit inconsistent with other draw tree structures, like
View, Area, and so on. These never get reused. It might be nicer to allocate these
dynamically and clean them up if they don’t get used in a draw tree.
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T, U> Into<U> for T where
U: From<T>,
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.
impl<V, T> VZip<V> for T where
V: MultiLane<T>,