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use crate::*;
#[derive(Debug, Default)]
pub struct Texture {
pub(crate) handle: Option<TextureHandle>,
}
impl Texture {
pub fn get_color(&mut self, cx: &mut Cx) -> TextureHandle {
if let Some(handle) = self.handle {
handle
} else {
let handle = TextureHandle {
texture_id: {
cx.textures.push(CxTexture::default());
(cx.textures.len() - 1) as u32
},
};
self.handle = Some(handle);
handle
}
}
pub fn get_depth(&mut self, cx: &mut Cx) -> TextureHandle {
if let Some(handle) = self.handle {
handle
} else {
let handle = TextureHandle {
texture_id: {
cx.textures.push(CxTexture {
desc: TextureDesc { format: TextureFormat::Depth32Stencil8, ..TextureDesc::default() },
..CxTexture::default()
});
(cx.textures.len() - 1) as u32
},
};
self.handle = Some(handle);
handle
}
}
pub fn get_with_dimensions(&mut self, cx: &mut Cx, width: usize, height: usize) -> TextureHandle {
if let Some(handle) = self.handle {
handle
} else {
let handle = TextureHandle {
texture_id: {
let cx_texture = CxTexture {
desc: TextureDesc { width: Some(width), height: Some(height), ..Default::default() },
image_u32: vec![0; width * height],
..CxTexture::default()
};
cx.textures.push(cx_texture);
(cx.textures.len() - 1) as u32
},
};
self.handle = Some(handle);
handle
}
}
pub fn unwrap_texture_handle(&self) -> TextureHandle {
self.handle.unwrap()
}
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct TextureHandle {
pub(crate) texture_id: u32,
}
impl TextureHandle {
pub fn get_image_mut<'a>(&self, cx: &'a mut Cx) -> &'a mut [u32] {
let cx_texture = cx.textures.get_mut(self.texture_id as usize).unwrap();
cx_texture.update_image = true;
&mut cx_texture.image_u32
}
}
#[derive(Copy, Clone, PartialEq)]
pub(crate) enum TextureFormat {
ImageRGBA,
Depth32Stencil8,
}
#[derive(Clone, PartialEq)]
pub(crate) struct TextureDesc {
pub(crate) format: TextureFormat,
pub(crate) width: Option<usize>,
pub(crate) height: Option<usize>,
pub(crate) multisample: Option<usize>,
}
impl Default for TextureDesc {
fn default() -> Self {
TextureDesc { format: TextureFormat::ImageRGBA, width: None, height: None, multisample: None }
}
}
#[derive(Default)]
pub(crate) struct CxTexture {
pub(crate) desc: TextureDesc,
pub(crate) image_u32: Vec<u32>,
pub(crate) update_image: bool,
#[cfg_attr(target_arch = "wasm32", allow(dead_code))]
pub(crate) platform: CxPlatformTexture,
}