#[repr(C)]
pub struct Geometry3d { /* private fields */ }
Expand description

Represents a single vertex used in 3d objects.

Implementations

Shader fields corresponding to the fields in Geometry3d.

TODO(JP): Should we make this part of the Geometry instead so they are always together, and can be automatically included?

3d cube.

3d sphere.

TODO(JP): geom_id and geom_uv are set to 0.0.

3d cylinder or cone.

TODO(JP): geom_id and geom_uv are set to 0.0.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.