Struct zaplib_components::Geometry3d
source · [−]#[repr(C)]pub struct Geometry3d { /* private fields */ }
Expand description
Represents a single vertex used in 3d objects.
Implementations
Shader fields corresponding to the fields in Geometry3d
.
TODO(JP): Should we make this part of the Geometry
instead so they are
always together, and can be automatically included?
3d cube.
3d sphere.
TODO(JP): geom_id
and geom_uv
are set to 0.0.
3d cylinder or cone.
TODO(JP): geom_id
and geom_uv
are set to 0.0.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Geometry3d
impl Send for Geometry3d
impl Sync for Geometry3d
impl Unpin for Geometry3d
impl UnwindSafe for Geometry3d
Blanket Implementations
Mutably borrows from an owned value. Read more