#[repr(C)]
pub struct ViewUniforms {}
Expand description

Uniforms that can be set on the View that wraps a DrawCall.

TODO(JP): Currently empty, but I can see this be potentially useful, so I left the code around. Might want to either make use of this directly, or expose it as something users can configure, or just remove altogether.

  • This could potentially be used for adding transformations of many instances, for example translating or rotating, similarly to ThreeJS’s Group abstraction.

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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