#[repr(C)]
pub struct ComponentId(_);
Expand description

Identifier that represents a particular “component” on the screen, even if it gets moved around or disappears temporarily.

This identity gets used mostly in eventing, e.g. Event::hits_pointer, Event::hits_keyboard, and Cx::set_key_focus.

It’s 32-bit, so you can use it in instance data and then read it out again, either directly or when by using Area::get_slice or Area::get_first.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.