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use std::thread;
use std::time::Duration;
struct UniversalThread();
trait Thread {
fn spawn(f: impl FnOnce() + Send + 'static);
fn sleep(duration: Duration);
}
#[cfg(not(target_arch = "wasm32"))]
impl Thread for UniversalThread {
fn spawn(f: impl FnOnce() + Send + 'static) {
thread::spawn(f);
}
fn sleep(dur: Duration) {
thread::sleep(dur);
}
}
#[cfg(target_arch = "wasm32")]
struct WorkerContext {
func: Box<dyn FnOnce() + Send>,
}
#[cfg(target_arch = "wasm32")]
impl Thread for UniversalThread {
fn spawn(f: impl FnOnce() + Send + 'static) {
let context = Box::into_raw(Box::new(WorkerContext { func: Box::new(f) })) as usize;
unsafe {
threadSpawn(context as u64);
}
}
fn sleep(dur: Duration) {
thread::sleep(dur);
}
}
#[cfg(target_arch = "wasm32")]
extern "C" {
fn threadSpawn(context: u64);
}
#[cfg(target_arch = "wasm32")]
#[export_name = "runFunctionPointer"]
unsafe extern "C" fn fn_to_run_in_worker(ctx_ptr: u64) {
let ctx = Box::from_raw(ctx_ptr as *mut WorkerContext);
(ctx.func)();
}
pub fn spawn(f: impl FnOnce() + Send + 'static) {
UniversalThread::spawn(f);
}
pub fn sleep(dur: Duration) {
UniversalThread::sleep(dur);
}