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use crate::*;
impl Cx {
pub const COMMAND_QUIT: CommandId = location_hash!();
pub const COMMAND_UNDO: CommandId = location_hash!();
pub const COMMAND_REDO: CommandId = location_hash!();
pub const COMMAND_CUT: CommandId = location_hash!();
pub const COMMAND_COPY: CommandId = location_hash!();
pub const COMMAND_PASTE: CommandId = location_hash!();
pub const COMMAND_ZOOM_IN: CommandId = location_hash!();
pub const COMMAND_ZOOM_OUT: CommandId = location_hash!();
pub const COMMAND_MINIMIZE: CommandId = location_hash!();
pub const COMMAND_ZOOM: CommandId = location_hash!();
pub const COMMAND_SELECT_ALL: CommandId = location_hash!();
pub fn command_default_keymap(&mut self) {
Cx::COMMAND_QUIT.set_key(self, KeyCode::KeyQ);
Cx::COMMAND_UNDO.set_key(self, KeyCode::KeyZ);
Cx::COMMAND_REDO.set_key_shift(self, KeyCode::KeyZ);
Cx::COMMAND_CUT.set_key(self, KeyCode::KeyX);
Cx::COMMAND_COPY.set_key(self, KeyCode::KeyC);
Cx::COMMAND_PASTE.set_key(self, KeyCode::KeyV);
Cx::COMMAND_SELECT_ALL.set_key(self, KeyCode::KeyA);
Cx::COMMAND_ZOOM_OUT.set_key(self, KeyCode::Minus);
Cx::COMMAND_ZOOM_IN.set_key(self, KeyCode::Equals);
Cx::COMMAND_MINIMIZE.set_key(self, KeyCode::KeyM);
}
}
pub type CommandId = LocationHash;
impl CommandId {
pub fn set_enabled(&self, cx: &mut Cx, enabled: bool) {
let mut s = if let Some(s) = cx.command_settings.get(self) { *s } else { CxCommandSetting::default() };
s.enabled = enabled;
cx.command_settings.insert(*self, s);
}
pub fn set_key(&self, cx: &mut Cx, key_code: KeyCode) {
let mut s = if let Some(s) = cx.command_settings.get(self) { *s } else { CxCommandSetting::default() };
s.shift = false;
s.key_code = key_code;
cx.command_settings.insert(*self, s);
}
pub fn set_key_shift(&self, cx: &mut Cx, key_code: KeyCode) {
let mut s = if let Some(s) = cx.command_settings.get(self) { *s } else { CxCommandSetting::default() };
s.shift = true;
s.key_code = key_code;
cx.command_settings.insert(*self, s);
}
}
#[derive(PartialEq, Clone)]
pub enum Menu {
Main { items: Vec<Menu> },
Item { name: String, command: CommandId },
Sub { name: String, items: Vec<Menu> },
Line,
}
impl Menu {
pub fn main(items: Vec<Menu>) -> Menu {
Menu::Main { items }
}
pub fn sub(name: &str, items: Vec<Menu>) -> Menu {
Menu::Sub { name: name.to_string(), items }
}
pub fn line() -> Menu {
Menu::Line
}
pub fn item(name: &str, command: CommandId) -> Menu {
Menu::Item { name: name.to_string(), command }
}
}